NLDOOM28.TXT AUTHOR:nelsonl@limestone.kosone.com LEVEL: Doom2 level 08 EDITOR: DEEP-great improvement over DEU & ADE2-very fast bsp-lots of features & level checks-map printer etc. etc. BUILD TIME: 25 hrs. from scratch-much faster with Deep DIFFICULTY SETTINGS: yes DEATHMATCH: no-rooms need keys which hinders such play THIS WAD MAY BE USED FREELY-MENTION AUTHOR CHEAT CODES USE IDFA instead of IDKFA-this allows play to progress in the proper order-you still have to find keys (which are not hidden) Other codes you should know-send me a note for complete list This level was tested for weapons & ammo & there is plenty to finish level if used properly SCENARIO This level is called cortyard.wad because of the extensive use of courtyard scenes Graphically , this may be the best of the nldoom series Textures were a main priority,to make the level enjoyable 1 key is needed More bad guys to meet demands. Look for invulnerable in tough spots. SPECIAL EFFECTS In the opening scene you will notice the doubletextured collumns-a seemingly impossible thing in doom-possible if you have a size1 grid editor available. Unfortunately it produces a slight sliver hom In the room opened by the blue key (the MUSEUM OF MONSTERS) I have put in the invisible door effect. You get the "full effect" on the way back. This wad was a strain on my system (dx50)-so slower machines may have a problem.