MANSION2.WAD - Von Helsing's Mansion (version 2) A castle level for Doom II featuring lots of new graphics, sounds, furniture sprites, and 4 new weapons - machine gun, crossbow, flame thrower, and a deadly magical spell. This is a LEGALIZED version of MANSION.ZIP. The original version weighed-in at a massive 5.0 MB, and was full of sprite graphics and all the floor/ceiling textures from doom2.wad, which of course are copyrighted by id Software. This 'legalized' update has had the illegal Doom2 resources removed and is only 810 KB uncompressed. Original author : Kevin L. Roels Version 2 Update: Sparky of KISS Software kelm@eisa.net.au Mods made by Sparky of KISS Software - combined the 3 wad files (map, graphics & sounds) into a single wad, sorted the resources, and removed a significant amount of wasted space in the original wads. - deleted all the illegal Doom2 graphics (sprites and flats), reducing the size of the wad from 5.0 MB to only 810 KB !!! - fixed the offset of the m_ngame menu graphic - fixed the offsets of several of the sprite graphics - added the missing 'large cell pack' (scrolls) from "The Quest for Necronomicon" (quest12.zip) by Pasi Nikkanen, Olli Maksimainen & Mikko Korpelainen. - fixed the faulty 'Magic Spell' (BFG) animation sequence (the original in "The Quest for Necronomicon" used a DeHackEd patch). - rotated the missile (crossbow bolt) sprites because even in the original "The Quest for Necronomicon" the arrows flew backwards through the air! ----------------------------------------------------------------------- Use with 'Plain Vanilla' Doom II -------------------------------- To play MANSION2.WAD with 'Plain Vanilla' Doom II you need to: a) patch mansion2.wad with the extra sprites from doom2.wad. Use a program such as DeuSF, DeuTex, WinTex, NWT, etc. For example: deusf -as mansion2.wad This will increase the size of mansion2.wad from 810KB to over 4.2MB! Obviously, you are not permitted to distribute this patched wad. b) To play the game in single-player mode: doom2 -file mansion2.wad To play a multiplayer game, run DeathManager (dm.exe), press F3 to load a WAD, and select your patched mansion2.wad ----------------------------------------------------------------------- Use with a Doom Source Port --------------------------- A much better option is to use a Source Port which can import wads containing sprite graphics; such as: Boom, PrBoom, MBF, SMMU, PrjDoom, ZDoom, Legacy, Edge, Vavoom, JDoom, SkullTag, DoomBot, etc. Patching of the wad is not necessary with these Source Ports, so just load mansion2.wad as-is. Different ports use different commands (see your port's documentation) but the following simple example will get a single-player game going with most of the above mentioned ports: boom -file mansion2 Note, mansion2.wad has not been tested with all of these ports, so if you find a problem, just try a different source port. ----------------------------------------------------------------------- Additional Credit: ----------------- The author thanked "Laura Beyer and company for some graphics" but there were lots of other borrowed resources which were not acknowledged. By far the greatest omission was the huge amount of stuff 'borrowed' from the "The Quest for Necronomicon" (quest12.zip) by Pasi Nikkanen, Olli Maksimainen & Mikko Korpelainen. This includes: the status bar, the intermission screen, two of the new weapons (crossbow and spell), icons and ammo for these two weapons, the chicken drumstick, the keys, the barrels, the Finish flag, and the chandeleire. The author also failed to thank id Software for the sprite graphics he 'borrowed' from the game Wolfenstein 3D: the table, bed, stove, basin, well, pot plant, suit of armour, table & chairs, and the pots & pans. Other borrowed resources I recognise are: flame thrower - from the Aliens TC by Justin Fisher Daffy Duck screaming sound - Warner Brothers machine gun - from the game Dark Forces by Lucas Arts I think Laura Beyer made the book shelves, fireplace and flame sprites. I don't know where the author got the following resources from: modified player death sequence, lamp shade, candle, snooker stuff. Note also that on the endoom screen the author thanks "Scott Tingley and Wesley Leong for Death Weapons", but there's actually nothing in mansion2.wad from dthwpn.zip. ----------------------------------------------------------------------- Known bugs: ---------- - when used with an OpenGL port (JDoom, glLegacy, ZDoomGL, etc.) some of the sprites are incorrectly lit - for example, the table from Wolfenstein 3D replaces the light source colua0. The original text file follows: ======================================================================= Von Helsings Mansion: Original Pwad for DOOMII ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Title : Von Helsings Mansion Filename(s) : KR-1.wad (snd) KR-2.wad (grfx) KR-3.wad (mansion) Author : Kevin L. Roels Email Address : Prodigy: JEMS51a Misc. Author Info : I have made 4 other wads... if you'd like to get them or know what they are, just use my MANSION BAT file to load DOOM II with the wad, then quit out of the game... and read the screen! I created this Mansion wad becuase I like old houses. They provide great areas... (Visually and otherwise). They also have incredibly awesome secrets, hopefully you'll agree that this level has those! Your Mission : First off, the story begins in the year 1839, in London... Westminster to be exact... Alfred Von Helsing was a very respected Doctor who specialized in the extinction of Vampires. Your Great Grandfather Alfred Von Helsing left you his Mansion... Well, let me explain... Alfred Von Helsing had a beautful daughter, but, she was mentally unstable... so he built this Mansion for her to live in, and when she died... he vowed to make every Von Helsing relative stay in this Mansion... So he wrote this into his will, but he died 2 months after he wrote it, and left it hiding in a secret place, where no one could find it... Years and years went by... then finally a woman in her 50's claimed to be the daughter of Alfred Von Helsings first Daughter. She carried the name Von Helsing, but had no other proof besides that... Well except for you! She is your mother. The police officals looked over both you and your mothers records, very cautiously... then they found dramatic proof they you were indeed Alfred Von Helsings Great Grandson! ...what proof did the police find? They found Alfred Von Helsings will... It was discovered while searching the dungeon...it was brown, book like... and had a peace symbol on it...so you and your mother were granted possession of the VON HELSING MANSION. Unfortunately, your mother became ill, and perished in her sleep... Now you live in the Von Helsing Mansion all by yourself... Everyone in town heard of this tragic tale, and knowing you are the soul heir to the Von Helsing Mansion, many people are trying to take your life, and the women are trying to marry into the Von Helsing riches! You have to stop them! Yes you... Already some grotesque people have invaded the Mansion, while you were away. Now you must use your knowledge of the Mansion to defeat the evil that lurks within. Good Luck! Additional Information: 1. Why does this look like a Castle from the outside? Well, because Alfred Von Helsing purchased King Henry the II's castle, after the King had had passed away... not wanting a Castle, but liking the outside, he decided to keep the outside they way it was, while completely reconstructing the inside. He created his dream Mansion with many secret doors and hallways... 2. Why is the bridge across the moat broken? Well you may think that was a dastardly move on my part... but in all reality, the bridge was in great condition until the invasion of the Mansion. The giant spiders who walk the moat destroyed it so they could move from one cave to another. Additional Credits to : All of the Authors of DEU and BSP. Have problems or question write to Kevin Roels on the K2 bbs, or to Jems51a on Prodigy... thanks for your time and effort in downloading this wad. Special thanks to: (thanks for helping me playtest it in a four man game!) =========================================================================== K2 handle: Name: Hat Trick Ralph Evans Killer Ramon Nieves T Rex Brant Knutzen We played a 4 player game and seemed to always have constant action; even a 2 player game had good action, so this should be playable for all Modes of play!!! ..and Laura Beyer and company for some graphics... and any other people who feel they deserve credit. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ * Play Information * Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Yes! Some great sounds add to this great WAD New Graphics : Yes! This WAD wouldn't be what it is without them New Music : Demos Replaced : None * Construction * Base : New level from scratch. Build Time : About 10 hours, 2 of them getting and storing the GRFX Editor used : Deu2c.zip (DOOMII version of Deu52) Known Bugs : None ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. But please DON'T ALTER this wad, then re-release it to a BBS... You can upload this ANYWHERE as long as the wads have not been altered... Sorry, but of the wads I have created, this is my favorite, and I would like it to stay in its original form. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. BBS numbers: K2 BBS (Mutli-Player DOOM and DOOMII BBs) : (714) 838-8100 NOTE : you'll need Sirdoom to play doom over the bbs, but you can call in and download it from K2