August 9, 1999 .................... Brooklyn, NYC ---------------------------------- FILE TITLE: SQud2.WAD MAP NAME:SQud2 - The DethBog AUTHOR: "bradley_hoza" MODIFIED/COMPLETED BY: Squonkamatic for the People!! EMAIL: snyland@earthlink.net URL: http://aqua.macquakeinfinity.com MQI Public Hotline Server: 208.132.136.220:5555 AquaQuake Quakeworld Server: 208.132.138.99:27515 DESCRIPTION: My second Ultimate DOOM/DOOM1 WAD edit, this one an elaboration on an intriguing little DM map set in a nuke bog: nice one roomer with lots of slime. Recommended for use with the SQud1.WAD for a nice little 2 level set; more soon!! ---------------------------------- GAME: DOOM1/Ultimate DOOM [full retail/registered version required] MAP: E1M2 SINGLE PLAYER: yes COOPERATIVE ENGAGEMENT: "enabled" DEATHMATCH: certainly DIFFICULTY SETTINGS: never!! NEW TEXTURES: none NEW SOUNDS: none NEW DEMO: no KNOWN BUGS: the MIDVINE textures lag play a little ----------------------------------- EDITOR USED: WADenizer 2.0, HellMaker 1.2 BASE: DETHWALK.WAD by "bradley_hoza" MODIFICATION DURATION: couple of days ----------------------------------- NOTES: I liked this map's original layout but thought that the author really did not "push" himself in finishing it .... so here you go. What I did was to change the wall and flat textures to suggest a more "naturalistic" sewer overspill bog-like setting, added my beloved MIDVINEs, created a couple of little annex rooms with keyed doors, made sure that all of the weapons were present and accounted for, added powerups and health packs, and totally changed the monster population to be, well, a bit more colorful than the original choices. Still a pathetic 1-roomer that any knucklehead who's played some DOOM can clear in under 10 minutes, but it fits with my approval. Killer deathmatch potential too. Funny; every time I tried to change the lighting it would crash DOOM so I have left it as is .... plays just fine, though the MIDVINEs sure slow your frame rates down when you walk through them. But that's DOOM for ya - ENJOY!! OH YEAH - this is the first game level by me EVER to feature a remotely controlled door .... whoohee!! [no no, your applause is not really necessary ... well OK] THANX TO: "bradley_hoza" for his original work, everybody at MQI for encouraging my continual obsession with DOOM, Dogstar for hooking me on MARATHON [what a great game!!], the guys at cdrom.com for posting my work, and idSoftware for being idSoftware [need a Mac artist for DOOM2000?? Drop me a lyne!!]. AUTHORS may use this as a base for new work provided they email me a copy. Please do NOT place this or ANY of my game levels on hard storage format media for profit - NO MONEY!! ----------------------------------- OTHER SQUONKERMAPS FOR YOUR CONSUMPTION: squd1 [DOOM1 sp/dm/coop] Squonk.WAD [DOOM2 sp/dm/coop, 6 levs] SQ2 [DOOM2 sp/dm/coop, 32 levs] spawnsq2 [DOOM2 sp/dm/coop, 32 levs] thePits [Quake2DM5 for DOOM2 sp/dm/coop ... well, sort of :-]-~ cesspool [DOOM2 sp/dm/coop] klendathu [DOOM2 sp/dm/coop] life'sA_: An Homage to DAJAN [DOOM2 sp/dm/coop] aquaq2 [Quake1, sp/dm, 12 maps, including those below] deadsq2 [DOOM2 Map07 for AquaQuake] deep end [Quake1, sp/dm] bog [Quake 1 sp/dm] pond [Quake1, sp/dm] swamp [Quake1 sp/dm] marsh [Quake1 sp/dm] Isthmus [slimeQuake1, dm only] squonkertank [Quake1, dm/sp] [all can be found at cdrom.com, my website, or by emailing me] ---------------------------------- Visit the AquaQuake Vault for more idFPS game levels of all descriptions at http://aqua.macquakeinfinity.com ----------------------------------- SQ080999