Full Throttle Walkthru
by Gordon Phillips, Steven Page & Alvin Thomas
***** WARNING! FOLLOWING THIS EXACTLY WILL MAKE *****
***** YOUR GAME VERY EASY...MORE LIKE A MOVIE *****
**************** USE AT YOUR OWN RISK ****************
PART 1 -- THE KICKSTAND
- get out of the dumpster
- go around, into the bar
- talk to the bartender
- get your keys from him
- go get on your bike and ride
- punch out the biker
- receive major road rash
PART 2 -- MO'S PLACE
- talk to Mo
- get gas can & hose
- go out, talk to Miranda
PART 3 -- TODD'S TRAILER
- knock on door
- kick in door while Todd is talking
- get lockpick (in a cabinet)
- get meat (in refrigerator)
- get torch (in basement)
PART 4 -- THE GAS TOWER
- pick lock
- take the lock
- touch ladder
- hide in the yard (near left side)
- siphon gas from the vehicle
PART 5 -- JUNKYARD
- lock the door latch
- climb chain
- touch the junkpile
- run for your life
- find crushing yard (to the right)
- put meat in a car
- climb crane tower
- pick up doggie (in car)
- get forks (in junkpile)
- activate alarm (guess where) to get out of town
PART 6 -- MO'S PLACE
- check out debris
- go out of town the other way
PART 7 --THE KICKSTAND
- talk to dumpster
- get fake ID's
- give ID to Emmet
PART 8 -- PETE'S MINK RANCH
- go into house
- get tire iron (under pillow)
- open chest (use tire iron)
PART 9 -- HIGHWAY 9
- loosen wheels on trailer
- push trailer over
- cruise back to mink ranch
- get hover unit from smashed car (use tire iron)
- put hover unit on the bike
- take a mine road exit
PART 10 -- THE MINE ROAD
- fight until you get booster and goggles
- tips:
- vulture (fast guy): 'timing' is important
(i.e. use the chain)
- bald guys: seem to go down pretty good by hand
- black guy: board is best, chains o.k.
- girl with hat: you could knock her down with a feather
- chainsaw chick: knock her down and you're a hero
- cavefish: difficult; we suggest the board (wait 'till head's up)
- put on goggles
- watch for 'cave' to display in bottom left status line
PART 11 -- THE CAVE
- attach the ramp to the bike
- use the ramp to knock off road marker dots on curve
- get ready to jump the gorge and HANG ON!
PART 12 -- CORLEY MOTORS
- go to stadium entrance
- drive remote car; drain battery
- try to take bunny
- steal bunny (wait until his back is turned)
- go back to bike and down road
PART 13 -- MINE FIELD
- send bunny into field
- pick up battery
PART 14 -- STADIUM
- put battery into car
- drive car through the turnstile exit
- steal box of bunnies
PART 15 -- MINE FIELD
- open bunny box on field
- pick up all of them
- go back to souvenir booth; get another box
- open box #2
- walk along path they make as far as possible
- let bunnies from box #1 go one at a time,
moving along behind each one
PART 16 -- VULTURES' HIDEOUT
- talk your way out of this mess
(involves something Corley said about Mo earlier)
PART 17 -- DEMOLITION DERBY
- notice 2 ramps: #1 on left #2 on right
- jump off ramp #1
- push gold car (disabled) off of ramp #2
- jump off ramp #2
- go to box seats
- try to get out the door
- walk onto blue car
- run into fiery wreck
PART 18 -- VULTURES' HIDEOUT
- write down all numbers you can find
PART 19 -- CORLEY MOTORS (BACK SIDE)
- wait until meters all line up together
- kick wall (near leftmost vertical beam...be patient)
PART 20 -- CORLEY'S OFFICE
- open floor safe (use one of the part numbers)
PART 21 -- BEHIND THE SCENES
- go into first room (use card)
- move left lever down
- move right lever to the top
- get out of the room
- go into second room
- put pictures on easel
PART 22 -- ON THE ROAD AGAIN
- open grill
- open panel; grab Ripburger's cane
- jam cane into fan
- loosen farthest fuel line (use tire iron)
PART 23 -- STOP THE PLANE
- get into cockpit
- raise landing gear (use computer)
PART 24 -- FINISH RIPBURGER
- get into cab
- shut off machine guns (use computer)
PART 25 -- FIERY FINISH
- get on your bike (far left of plane)
- TRY TO LOOK COOL ON YOUR WAY OUT!
ANY COMMENTS?
email us:
spage@gpu.srv.ualberta.ca
phillips@supernet.ab.ca