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From: "Patrick R. Mullen" <prmullen@dreamscape.com>
Newsgroups: comp.sys.ibm.pc.soundcard.misc,comp.os.os2.multimedia
Subject: Re: NEED ADVICE on upgrading to wavetable!
Date: Mon, 18 Nov 1996 13:47:14 -0500
Organization: Mullen Scientific Software
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Message-ID: <3290AF32.DDC@dreamscape.com>
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warped wrote:
> 
> I currently have a SB16 non-PNP with the ASP chip.
> I run DOS, OS/2 Warp, and Win95.
> I would very much like to get wavetable synthesis support..

[snip]

"Warped":

Well, there are several ways to go here that I can see:

(1) Dump the SB-16 and get a new soundcard -- This opens a tremendous
can of worms, as *now* you have to figure out whether to go with
a true Creative-made soundcard or not.  Fortunately, you specified
that the card should be compatible with VoiceType, which leaves only
the AWE-32 PnP (ASP/CSP enabled).

The AWE-32 PnP is an OK card if you just use the 1 MByte patchset.
But, add 8 MBytes of RAM, and the new EMU 8 MByte GM patchset, and this
card *rocks*.  For DOS games, I haven't figured out how to load the
8 MByte RAM patchset, so I now either run the game in a DOS Box under
Win '95 (after loading the EMU patchset), or else use the TopWave-32
wave blaster daghtercard (I setup the game to use the Midi port for
music).

My wife just upgraded to the AWE-32 PnP from a SB-16 (don't worry Gravis
fans -- she kept the GUS ACE), added 8 MBytes of RAM and the new EMU
soundfonts (from their GM SoundFont-II CD-ROM) and *loves* the card!

As an aside, GUS owners will be happy to learn that you *can* have your
cake, and eat it too.  The AWE-32 PnP works side-by-side with a GUS ACE,
GUS Classic, GUS Max, *and* the new GUS InterWave PnP (but you need to
disable the IDE controller on the GUS InterWave card).  Gail likes
having Creative and Gravis capability under the same hood.  The GUS
line is *still* the best for MOD and demo folks.

(2) Keep the SB-16, but add a wave blaster daughtercard for Midi -- A
*lot* of people have taken this route, and are quite satisfied with the
results.

The best wave blaster daughtercards for the SB-16, which we have tested
in the lab, are the TopWave-32, the Roland SCD-15, and the Yamaha
DB50XG.

	(a) The TopWave-32 is the best low-cost GM Midi wave blaster
	daughtercard on the market.  It's made by X-Technology, and
	employs a Korg synthesizer with a 4 MByte patchset.  I *like*
	this card quite a bit, and have one attached to my AWE-32 on my
	business machine (in a sealed computer case to keep my engineers
	from attempting to *scrounge* it off of me -- Hands off guys!).

	The TopWave-32 has the best GM Midi output of *any* 4 MByte ROM
	set I have heard, and I use it all the time when playing games.
	Under Win '95, I switch over to the 8 MByte EMU patchset, but
	for piano practise I prefer the TopWave-32.

	A major plus for the TopWave is that it is the *only* wave
	blaster daughtercard I have ever seen that has a seperate 18-bit
	DAC output port right on the card, so you can by-pass the SB-16
	cheesey analog output for music (but you'll need a seperate amp
	and speakers, or an external mixer).  I'd also like to mention
	that the manual for the TW-32 has an excellent tutorial on
	soundcard audio.

	The web page for X-technology is:

		http://shadow.icon.fi/xtech/

	(b) The Roland SCD-15 is the best GM/GS card ever made, but
	Roland no longer sells the board directly: you'll have to buy
	one from Edirol.  Their web page is:

		http://www.edirol.com/

	Here's the standard Edirol blurb on the SCD-15:

		Roland SCD-15 Daughterboard (GS Format/General MIDI)
		Item# 362-102 Call for Best Price

		This small but powerful 'daughterboard' installs
		directly onto a Soundblaster 16 series card to
		upgrade the MIDI sounds to high-quality Roland
		Sound Canvas instruments. 354 instrument sounds,
		28 voices polyphony, 16 MIDI channels, stereo reverb
		and chorus effects.

		Includes popular software - DoReMiX, Easy Juke and
		Cakewalk Express for making fast, dynamic musical
		sequences.

	The SCD-15 *used* to be our reference wave table system, and
	for GS it's unbeatable (except by another higher-priced piece of
	Roland equipment).  But lately, for GM Midi I much prefer the
	EMU 8 MByte GM patchset on my AWE, or the TopWave-32 Korg
	patchset.  The price on the SCD-15 varies over a time quite a
	bit, but if you see a used one going cheap, grab it.

	(c) The most popular wave blaster add-on currently is the Yamaha
	DB50XG.  Yamaha has created a new Midi format standard with it's
	introduction of the XG system.  For XG-composed music, a DB50XG
	is the way to go.  Many games also now support the XG format,
	and XG-specific compositions are increasingly becoming more
	common on various music-oriented web sites.

	For GM Midi music, I have personaly been greatly disappointed
	with XG.  Too many GM instruments were sacrificed on the XG
	alter in the limited 4 MByte patchset space on the DB50XG. 
	Frankly, Yamaha almost shouldn't have bothered, and should have
	made the board XG-only (or better still, added a heck of a *lot*
	more ROM).

	But, when I downloaded some XG Midi files and played them, the
	DB50XG really showed it's true capabilities.  Although classical
	music sucks-rocks when played on the DB50XG, the more modern
	jazz, rock, and new-age XG music compositions came off quite
	well.  I won't attempt to describe all the *positive*
	capabilities of the DB50XG in just a few short paragraphs,
	but I will say that under the right circumstances XG music can
	be quite extraordinary.

	Additional information on the PC-XG family, plus pointers to
	other XG sites, can be found at the following web page:

		Yamaha Strategic Business Alliance
		http://www.ysba.com/

(3) Add a second ISA-Bus sound system for Midi support -- I personaly am
underwhelmed with the SB-16 audio quality, so I prefer *not* to add
a wave blaster daughtercard: there's a much better way to go!

There is nothing about the SB-16 that can prevent you from adding a
second ISA-Bus soundcard system (unless other peripherals in your
system have gobbled up all available IRQ/DMA resources).  The best
second-card add-ons we have tried with a SB-16 (and AWE) are as
follows:

	(a) Yamaha SW60XG -- The King of the lab for adding Midi
	music to a non-Midi audio system.  The SW60XG was dead-easy to
	install, and worked in *every* mixed soundcard system we tried
	it in (we even successfuly created an AWE-32 + GUS InterWave +
	SW60XG system).  The SW60XG is a *humongous* card (as big as the
	AWE-32 PnP), so make sure you have a free ISA slot that isn't
	blocked by the CPU.

	All my comments about the DB50XG apply to the SW60XG, but with
	several major differences:

		(i)  The SW60XG does not use the audio output of the
		     SB-16. Instead, the output of the SB-16 would be
		     patched into the line-in of the SW60XG (don't use
		     the amplified Speaker Out; use the SB-16 Line-Out
		     instead).  The SW60XG analog mixer then adds the
		     18-bit XG synth DAC output to the SB-16 line-in
		     signal, and send the resulting signal out to the
		     SW60XG's Line-Out port.

		(ii) The SW60XG has a custom DSP processor that can
		     create some rather neat echo/reverb/chorus
		     effects, and even apply them to the SB-16 audio
		     signal.  This can make games like Doom, Duke, and
		     Quake sound quite realistic (or just plane
		     strange).  The SW60XG effects can be added to the
		     XG Synth, Line-In, CD-Audio In, and Mic analog
		     signals.

	The biggest problem with the SW60XG is that, although the 18-bit
	Midi audio is quite good, the line-in audio can be quite noisey
	if there is an impedance mis-match between the SW60XG and the
	other connected soundcard.  So far, only the Audiotrix-Pro from
	Mediatrix has shown this problem.  The AWE-32, Tropez Plus,
	Tahiti, CLMI-140, GUS InterWave PnP, and SB-16 have all worked
	with the SW60XG just fine.

	(b) The Turtle Beach Tahiti, when coupled with a wave blaster
	daughtercard, makes an incredible 18-bit Midi audio system.
	Our Tahiti + Roland SCD-15 combo can work in any machine in the
	lab, and the audio output quality is the best of all the
	soundcards we have.  Although we have to use a seperate external
	amp/mixer system with the Tahiti + SCD-15 + Other Soundcard
	combo, the expense is well worth it (plus we get *real*
	"Surround Sound" this way).

	This is definate over-kill if all you want is to add Midi music
	to games. But, if you ever see a cheap used Tahiti, grab one!
	With a TopWave, DB50XG, or SCD-15 the Tahiti becomes more than
	just an over-priced Hurricane-architecture sampling card.

	As a final note, the Tahiti will soon be replaced by the Fiji,
	which will support 20-bit audio, have a wave blaster connector,
	and the Hurricane Architecture sampling/playback system.  See
	www.tbeach.com for more information.

	(c) Another possible add-on is the Turtle Beach Pinnacle.  This
	is quite an expensive way to add Midi music, but it doesn't get
	much better than this.  The Kurzweil MA-1 is probably the most
	powerful synthesizer chip in a PC soundcard on the market today.

	We haven't had a chance to try-out a Pinnacle yet, but the card
	is Midi only (with a Hurricane architecture sample/playback
	system) and should be able to sit side-by-side with just about
	any soundcard.  Although the 2 MByte ROM patchset on the
	Pinnacle is not the greatest, the ability to add RAM and new
	Kurzweil-compatible patchsets (which you cannot do with
	the SW60XG) make this a card to watch (see www.tbeach.com for
	more info).  Frankly I find it kind of scary when the soundcard
	has more RAM capacity than one of my PC's !  Not for the
	timid...

(4) Get a new soundcard, and add it next to your SB-16 -- This option
would give you the ability to *keep* your Text Assist application,
have perfect SB and SB-16 compatibility, plus add the features of
a whole new soundcard system.  The down-side is you'll need another
amp and speakers, or else use an external analog mixer to combine
the output of both the SB-16 and the new soundcard.

The best non-Creative stand-alone soundcards we have in the lab are
the CrystaLake Multimedia CLMI-140 and the Turtle Beach Tropez Plus.

	(a) The CLMI-140 uses a CS9233 synth, a custom Crystal
	Semiconductor DSP for effects and SRS, a CS4232 codec, and a
	4 MByte Dream ROM patchset, and has the best 16-bit audio
	output of *any* soundcard.  The Dream patchset is both
	GM and GS compatible, and is excellent (I rate it a close
	second to the TopWave-32).  The CLMI-140 MPU-401 interface
	requires no TSR's for use with DOS Games, so you can easily
	take advantage of the high-quality Dream instruments while
	playing your favorite shoot-em-up.

	The CS4232 codec has a mode where it is register-level
	compatible with the Sound Blaster, which can be disabled (so as
	not to conflict with your SB-16).  If you were willing to give
	up Text Assist, you could use the CLMI-140 as a substitute
	for the SB-16.

	The other CS4232 modes make the CLMI-140 compatible with the
	Windows Sound System (essentialy, the CS4232 immitates an older
	AD1848 codec), and an advanced mode compatible with the
	CS4231 codec.  The CS4232 codec supports true hardware
	full-duplex operation.

	The effects DSP on the CLMI-140 is quite effective, and this
	is one of the few soundcards with SRS that actualy *works*.
	The Win '95 drivers also work well, and are probably among
	the best ever done.  Additional software and documentation
	are of high quality.  The CrystaLake Multimedia web page
	is at:

		www.crystalake.com

	(b) The Turtle Beach Tropez Plus is an excellent wave table
	sound card, and improves on many of the features found in
	an earlier version, the Tropez.  The T+ uses an ICS-2115
	synth chip, similar to the one used on the Tropez, Maui, and
	Rio cards.  A CS4232 codec has all the same features found
	on the CLMI-140 discussed previously.  A Yamaha OPL3 FM synth
	chip is provided for compatibility with older games.  To
	provide icing on the cake, a Yamaha YSS225 DSP chip, with
	64 KBytes of static RAM, provides global effects.

	The T+ 4 MByte ROM WaveFront patchset is identical to the wave
	table ROM on the Rio, an early Turtle Beach wave blaster
	daughtercard.  In addition to 4 MBytes of ROM, the T+ has three
	all-important 30-pin simm sockets which can hold up to 12 MBytes
	of RAM.  With the addition of RAM, there are literaly hundreds
	of MBytes of public domain wave table instrument patches that
	can be downloaded.

	The Tropez Plus is one of my favorite all-in-one non-Creative
	soundcards.  The audio quality is on a par with the CLMI-140,
	the ROM patchset is OK for games, and the addition of RAM
	and additional instrument patches can allow this card to
	produce excellent music.  In addition, the Tropez Plus
	is hardware MPU-401 compatible, works well with DOS, Win 3.1,
	and Win '95, and seems to have good support.

	Now if only Turtle beach would release an 8 to 12 MByte GM
	patchset like Creative did with the EMU SoundFont CD-ROM...

**************************************************

Well, that's all I have time for.  For additional information,
check out the various web pages.  I have avoided discussing the
Gravis GUS family, as I'm sure people who are more competent than
I am about the GUS will post some replies to you (see the
advanced.gravis.com web page).

-- 
Cheers!

Patrick R. Mullen
Dir. of Engineering

Mullen Scientific Software
1686 State Route 69
Parish, NY  13131

(315) 625-4660
prmullen@dreamscape.com

*************************************************************

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